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| class SFJaelsBoots expands SFDecoration;
#exec MESH IMPORT MESH=JaelsBoots ANIVFILE=MODELS\JaelsBoots_a.3d DATAFILE=MODELS\JaelsBoots_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=JaelsBoots X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=JaelsBoots SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=JaelsBoots SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=JaelsBoots MESH=JaelsBoots
#exec MESHMAP SCALE MESHMAP=JaelsBoots X=0.1 Y=0.1 Z=0.2
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.JaelsBoots'
MultiSkins(0)=Texture'SFDecos.Skins.JPaD1'
}
|